Functional C Minigame
Final project for Georgia Tech Computer Science 2261, Media Device Architectures, this top-down minigame was created in C for the Game Boy Advance.
The game follows the player as they help Pigeon, my cat, clean up the toys she's scattered around the room without getting caught by the dogs running around.
Each time a dog collides with Pigeon, the player loses a life and is reset to the beginning of the stage. The progress collecting mice is not reset, so players have three chances to succeed!
Features custom art made in Aseprite, walk cycle animations for both moving sprite models, and an interactive menu UI,
Each time a dog collides with Pigeon, the player loses a life and is reset to the beginning of the stage. The progress collecting mice is not reset, so players have three chances to succeed!
Features custom art made in Aseprite, walk cycle animations for both moving sprite models, and an interactive menu UI,